Paul Prudence
none
London, UK
Registered: Feb 2006
Posts: 2 |
Hey Jesse,
Thanks for the interest; you’ve reflected some interested points. I’m excited by your ‘synthetic gesture space with stimulators other than hands’. It might be, in fact, that sound and voice itself could be used to shape the different types of output to produce a lexicon of dynamical glyphs.
Glad you asked about interactive exhibits! I am currently working on an interactive installation version of Talysis to be experienced later this year in Brazil at a media festival. I’m looking at many different ways of sampling the environment to affect the digital video feedback, and more so ways of philosophically examining what these shapes could possibly mean to us from a metaphorical angle. I suspect that it means different things to different people; this is in essence what I meant about a personal archetype sensed through a kind of pattern recognition or scrying moment.
Options so far include web tracking, sound analysis and even tangible interfaces such a musical keyboards where midi data can easily be used to trigger the delicate parameters of the system.
As far practical set-ups, the method is quite straightforward. The trick is to capture the ‘capturing’ when it becomes interesting and then cause a recursive loop of ever increasing complexity. Although I’m well versed in the literature, I am no hardcore scientist J
Try this. Grab any software that will capture video and display it live, divide the screen in half and reflect the two halves. Point the camera at the output screen window. Adjust the contrast and exposure on the camera and rotate the camera by hand. Things will start to happen. Most VJ software will have the ability to divide the screen symmetrically in this way to make things easier. Please let me know if you want a more detailed breakdown.
Regards,
paul
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paul@dataisnature.com
paul@transphormetic.com
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