steinhoff
Registered: Nov 2005
Posts: 2 |
Network Evolution Rules
Let's find the "theory of everything" and
solve the puzzle already! I'm hoping for
some thoughtful answers for the main
question below, especially from people who
don't usually post but have thought about
this before...thanks!
------------------------------------------
I'm a big believer in Wolfram's "Space as
a Network" idea and even wrote a program
to quickly evolve a given starting network
via given "find-and-replace rules". This
all follows the NKS Ch 9 Sec 7/12
proposal, but is somewhat more general by
allowing directed connections (i.e.,
connections with arrows) and by allowing
more than three connections. This seems
so much more elegant and powerful to me
than the "fixed-grid" cellular automata
approach which most people here, including
Wolfram, seem more interested in (perhaps
I'm missing some generalization here which
makes the CA grid more flexible?).
In the end, these "find-and-replace rules"
destroy and create sub-networks, and some
set of starting networks should represent,
for a simple but useful example, the set
of electron-electron scattering states.
So, can somebody propose both rules and
starting networks with potential for this?
The challenge here is in the details, so
I'd like full specifics...please test any
ideas on paper for dynamic "life". I've
been brainstorming ideas for months and
seem to always get rules that quickly lead
to a dull/dead dynamic. I am, of course,
biased by a belief that the rules should
be simple to express in our language
(though I have convinced myself that there
probably are at least two simultaneous
rules, one creating points, one destroying
points). By the way, I have looked at a
few specific examples in these forums but
have arguments against them.
Sleepless in Dallas,
steinhoff
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